dlang_raylib ~master (2021-11-30T20:24:21Z)
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Mesh.boneIds
raylib
Mesh
Vertex bone ids, up to 4 bones influence by vertex (skinning)
struct
Mesh
int
*
boneIds
;
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raylib
Mesh
variables
animNormals
animVertices
boneIds
boneWeights
colors
indices
normals
tangents
texcoords
texcoords2
triangleCount
vaoId
vboId
vertexCount
vertices
Vertex bone ids, up to 4 bones influence by vertex (skinning)